Still, you have a companion, Fishlips, who might excel with this combat skill. Same with the Brawling skill, Melee Combat is also an oddity given the distinction between blunt and bladed perks. +2 armor for every enemy that’s adjacent to you must have a blunt weapon. If you move more than three spaces, your next bladed weapon attack had +25% crit chance +100% damage vs. Stunned or blinded enemies are always critically hit by blunt weapons.Īttacking the same target with a bladed weapon twice in a row executes a free bonus attack. +0.5 combat speed when you have two melee weapons equipped. However, one particular companion, Ironclad Cordite, will excel once you obtain him.ĭeals extra damage that causes bleeding has lower hit chance +200% damage to burning targets.īlunt attack that stuns target but has -15% hit chance +100% damage to frozen targets. I never planned on building any of my Rangers in this manner. Gains bonus of +2 armor penetration and +10 damage per combo point +100% damage to demoralized targets.Īll brawling attack costs are reduced by -1 AP.īrawling is a super weird skill because melee, in general, has you relying on COO (AP), STR (melee damage, HP, and armor requirements), and SPD (combat speed and evasion) to make the most out of your moves. +0.5 combat speed per rank brawling weapon (fist weapon) hit chance successful attacks on the same target generate one combo point Pressure Cooker is absolutely useless since you’ll rarely fight enemies in vehicles, and, in those cases, you’ve got the Kodiak with you to provide support. ![]() Suppressing Fire and Steady Shot are good picks here, maybe Wide Spread too. +35% firing arc (cone) for machine guns and flamethrowers +20% evasion and hit chance when in low cover and using a machine gun Puncturing Shot, Gopher Hunter, Double Tap, and Trigger Happy are ideal picks.Īttack consumes twice as many bullets suppressed enemies have lower combat speed and hit chance for two turns deals 300% damage to demoralized targetsįlamethrower attacks lower the target’s hit chance by -15%.ĭeals 40% of vehicle’s HP as fire damage for two turns prevents vehicle from taking actions. Killing an enemy with an assault rifle or SMG gives +3 AP (once per turn)Īutomatic Weapons is basically a go-to skill for maybe a couple of Rangers/companions anyway. When moving more than 5 tiles, the next SMG shot costs no AP once per turn only When attacking the same target twice with an assault rifle, the second attack will always crit Automatic Weaponsįires in a straight line applies damaged armorįires double the number of SMG bullets but with -25% hit chance applies slowed On Ranger or Supreme Jerk difficulty, ammo will be very hard to come by, and having multiple troopers using the same weapons or ammo types will probably deplete your reserves often. Maxing-out a skill (rank 10) requires 28 points in total.Īs a rule of thumb, make sure your initial characters in Wasteland 3 are using different starting weapons. Note: Skills require only one point to rank-up until rank 3, and then the costs will increase. For this part, I’ve split up the perks based on their parent skill while noting the effects and practical application of the skills themselves. Now, let’s discuss the skills and perks you can assign in Wasteland 3. Unlocked for all custom Rangers that are in your squad at the time. Ironclad Cordite starts with this perk by default. Unlocked for the character that uses Vivisecto’s item or the one who uses the SSSK contraption. But, many will be automatically applied to all custom Rangers once unlocked.Īllows you to equip Cyborg Tech utility itemsįrom Vivisecto RN in the Machine Commune or the SSSK contraption in Yuma County. ![]() In a majority of cases, unique companions won’t be able to obtain them. Special perks (this is just a term I thought of) come from specific NPCs or encounters in Wasteland 3.Universal perks are available right from the start and you can grab them if you want.Before we discuss Wasteland 3‘s skills and the skills associated with them, let’s talk about the universal perks that are available to all characters as well as those that are unlockable depending on your choices and NPC encounters.
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